Gems
Enchant a weapon at the blacksmith or use the Shimmering Sanctum travel interaction.
Set aside a travel gem before spending your supply on weapon upgrades.
A practical item directory for gems, quest rewards, progression resources and the equipment worth keeping.
7 entries
Enchant a weapon at the blacksmith or use the Shimmering Sanctum travel interaction.
Set aside a travel gem before spending your supply on weapon upgrades.
Buy it from Anelace and return it to the quest giver.
Finish the quest chain; it is a purchased quest item rather than a random monster drop.
An early quest weapon shown with a regeneration effect.
Keep it locked as a main weapon or a recovery option while comparing later drops.
A legendary reward reported in the Puppeteer route video.
Keep a drop before experimenting. No drop percentage is published here.
Help manage sanity on longer maze runs.
Carry a reserve when you plan to stay outside through the night.
Appears in the Weeping Crypt acquisition route used in class progression footage.
Review your intended class alignment before using progression resources.
Pays for equipment upgrades, quest interactions and class acquisition.
Reserve the budget for your current objective before spending on optional upgrades.
A gem can serve a weapon enchant or the travel interaction for Sky Island. Silver can fund a quest, an upgrade or a class. Give each scarce resource a purpose before selling or spending it.
Use the weapon guide to compare equipment roles, the quest journal for acquisition steps, and the route atlas for landmark order. Keep quest items separate from equipment you intend to trade.
Open the weapons guide